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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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Demos
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urbanchaos
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Demo.exe
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data1.cab
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Global_Media
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data
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font3d
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Chaos
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V.SEX
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Text File
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1999-11-12
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3KB
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62 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
# ============================================================
#
# Triangle mesh : V
# Num faces : 20
# Num points : 12
# Num materials : 1
#
# ============================================================
Triangle mesh: V
Pivot: ( 129.8116, 5.6173, -43.9624)
Matrix: (-1.0000, 0.0000, 0.0000, 0.0000, 0.0000, -1.0000, 0.0000, -1.0000, -0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 136.7500, 5.6173, -26.8624)
Vertex: ( 130.0418, 5.6173, -40.6427)
Vertex: ( 122.5296, 5.6173, -27.6124)
Vertex: ( 119.8966, 5.6173, -30.3176)
Vertex: ( 130.7266, 5.6173, -44.6824)
Vertex: ( 139.7266, 5.6173, -28.2860)
Vertex: ( 136.7500, 0.0000, -26.8624)
Vertex: ( 130.0417, 0.0000, -40.6427)
Vertex: ( 122.5296, 0.0000, -27.6124)
Vertex: ( 119.8966, 0.0000, -30.3176)
Vertex: ( 130.7266, 0.0000, -44.6824)
Vertex: ( 139.7266, 0.0000, -28.2860)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
Face: Material 0 xyz ( 1, 3, 2) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 1, 4, 3) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 1, 5, 4) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 0, 5, 1) uv ( 0, 3, 2) edge (1, 0, 1)
Face: Material 0 xyz ( 8, 9, 7) uv ( 0, 3, 2) edge (1, 0, 1)
Face: Material 0 xyz ( 9, 10, 7) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 10, 11, 7) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 7, 11, 6) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 11, 0, 6) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 11, 5, 0) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 7, 2, 8) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 7, 1, 2) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 10, 5, 11) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 10, 4, 5) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 10, 3, 4) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 3, 10, 9) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 3, 8, 2) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 3, 9, 8) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 1, 6, 0) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 1, 7, 6) uv ( 0, 2, 1) edge (0, 1, 1)